Mirror is an Open Source Networking library for Unity.
If you want to support all of the Mirror'sNetworkBehaviour features in your modules,
we got you!
Simply derive from NetworkModule instead of Module for the seampless Mirror - Modula integration:
All the attributes etc will work as if you were just using NetworkBehaviour.
All the Modula’s features are still supported tho! Such as ModuleUpdate()
#Important Notices
While migrating to NetworkModule from NetworkBehaviour, don’t forget to override Awake()
and put base.Awake() to use optimization features.